Cooperative Optimality Concepts for Games with Preference Relations
In this paper we consider games with preference relations. The cooperative aspect of a game is connected with its coalitions. The main optimality concepts for such games are concepts of equilibrium and acceptance. We introduce a notion of coalition homomorphism for cooperative games with preference relations and study a problem concerning connections between equilibrium points (acceptable outcomes) of games which are in a homomorphic relation. The main results of our work are connected with finding of covariant and contravariant homomorphisms.
The paper proposes a list of requirements for a game able to describe individually motivated social interactions: be non-cooperative, able to construct multiple coalitions in an equilibrium and incorporate intra and inter coalition externalities. For this purpose the paper presents a family of non-cooperative games for coalition structure construction with an equilibrium existence theorem for a game in the family. Few examples illustrate the approach. One of the results is that efficiency is not equivalent to cooperation as an allocation in one coalition. Further papers will demonstrate other applications of the approach.
A contract theory model is studied in which objective functions of a regulator and of two types of firms include ecological variables. It is shown that the choice of a way of functioning of the regulating mechanism (separating or pooling) depends both on political conditions (what kind of regulator defines the mechanism and the contracts) and on economic conditions: a difference between ''dirty'' and ''green'' firms in their efficiency and a degree of their prevalence in the economy. Under a small difference in values of parameter characterizing the types of firms it is shown that if, what seems to be typical for many developing and transition economies, the use of ''dirty'' technologies increases the rentability of the firms and the fraction of ''dirty'' firms in the economy is high then the pooling (non-market, in some sense) mechanism is chosen more often. Under conditions which seem to be typical for industrial countries, where ''green'' firms are relatively efficient, a separating (more market) mechanism can be expected more often.
In this paper we consider games with preference relations. The main optimality concept for such games is concept of equilibrium. We introduce a notion of homomorphism for games with preference relations and study a problem concerning connections between equilibrium points of games which are in a homomorphic relation. The main result is finding covariantly and contravariantly complete families of homomorphisms.
This article analyzes a sequential search model where firms face identical but stochastic production costs, the realizations of which are unknown to consumers. We characterize a perfect Bayesian equilibrium satisfying a reservation price property and provide a sufficient condition for such an equilibrium to exist. We show that (i) firms set on average higher prices and make larger profits compared to the scenario where consumers observe production costs, (ii) expected prices and consumer welfare can be non-monotonic in the number of firms, and (iii) the impact of production cost uncertainty vanishes as the number of firms becomes very large.
The ninth issue of annual Collection of articles consists of four sections: “Analysis of actual economic processes”, “Modeling of financial and market mechanisms”, “Dynamic models”, “Discussions, Notes and Letters”. As a whole nine articles are presented
In this paper, we consider the following problem - what affects the amount of investment in knowledge when one of the network firms enters another innovation network. The solution of this problem will allow us to understand exactly how innovative companies will behave when deciding whether to enter the innovation network of another country or region, what conditions affect it and how the level of future investments in knowledge can be predicted.