Monetization Model for Gaming Industry
The gaming industry is only approaching the stage of formalizing the monetization rules and methods. In business, there are already dozens of monetization ways, each of which has a different effect on both the company’s’ profits and the loyalty of its customers. Efficient layout of various monetization methods, based on the product provided within the gaming digital platform, can dramatically affect the financial characteristics of the enterprise. This article discusses the use of enterprise architecture modelling patterns to generate value propositions to customers of companies implementing game projects
This part is focused on Russian social media, especially: Vkontakte, Odnoklassniki and Mail.ru - MoiMir, which are the first ones on russian social media market and the most popular in Russia.
Author shows business models and monetization of those web-sites.
In this talk, we show a realistic post-processing rendering based on generative adversarial network CycleWGAN. We propose to use CycleGAN architecture and Wasserstein loss function with additional identity component in order to transfer graphics from Grand Theft Auto V to the older version of GTA video-game, Grand Theft Auto: San Andreas. We aim to present the application of modern art style transfer and unpaired image-to-image translations methods for graphics improvement using deep neural networks with adversarial loss.
This chapter demonstrates that, as online games develop and grow in complexity, the "social" in these games, i.e. all types of interactions based on regularities of human communication, evolves as well. Multiplayer online games fulfil many functions in providing the "role distance" of players, enabling them to learn new social roles, alleviate the alienation of their everyday work, reflect on routine social situations, and practice the "naive" performance of game roles. The evolution of the social in massively multiplayer onlie role-playing games reveals in two trends: 1) variety of the "social" increases, thus including more abstract types and overcoming the anthropomorphic body, and 2) the freedom of interaction and dialogue grows wider, enabling players to contribute to shaping the story line of the game.
The article reviews the main events of the Third International Summer School on Cyber Law, organized by the Laboratory of information law (National Research University Higher School of Economics, Russia).
This year applications for participation in the summer school were submitted from the UK, Italy, Germany, Slovakia, Armenia, India, Belarus, Kyrgyzstan and from different cities of the Russian Federation. In the framework of the summer school the most current research trends in the field of information law and intellectual property law were touched, new problems and new issues were raised, and solutions were suggested. Among the guests of the summer school were representatives of IBM, Yandex, Google, MegaFon, Wargaming.net, Kaspersky lab, as well as professors of foreign universities.
Intense program of the summer school included a discussions on legal aspects of development and introduction of cognitive systems, legal regulation in the field of computer games, novelties of the Russian information legislation, relevant issues of telecommunication law and copyright, legal aspects of cyber security, as well as other important legal issues in IT/IP sphere.
Large attention of participants was paid to the problems of enforcing the new Russian legislation on the requirements to the information dissemination organizers on the Internet and popular bloggers. In light of enacting this legislation the questions of websites blocking were raised again. In the field of telecommunications law the issues of legal regulation of OTT-services were the most disputable. The legal aspects of the computer games industry which were discussed in the summer school include the issues of legal protection of computer games as objects of intellectual property, as well as the issues of e-commerce in the area of online computer games.
A special event in the framework of the summer school program was the master-class of foreign professors on how to write articles in English to international peer-reviewed journals.