• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site

Book chapter

Modeling and Simulation of Impact and Control in Social Networks

P. 29-40.
Agieva M. T., Korolev A. V., Ougolnitsky G. A.

The problems of analysis and prediction in social networks are
interpreted for the domain of marketing (other applications are also possible).
Algorithms of determination of the strong subgroups and satellites for a network
are implemented using the programming language R and tested on model
examples. An original algorithm of calculation of the final opinions is proposed,
implemented in R and also tested on the model examples. The main idea is that all
control efforts in marketing (and other problem domains) should be directed only
to the members of strong subgroups because they and only they determine the
final opinions of all members of the network. Based on this idea, two problems of
the opinions control on networks are studied. First, a static game in normal form
where the players maximize the final opinions of all members of a target audience
by means of the marketing impact to the initial opinions of some members of the
strong subgroups. Second, a dynamic (difference) game in normal form where the
players solve the problem of maximization of the sum of opinions of the members
of a target audience by means of the closed-loop strategies of impact to the
current opinions of the members of strong subgroups. In both cases we received
the analytical solutions and conducted their comparative analysis. More complicated
versions of the models are studied numerically on the base of the method
of qualitatively representative scenarios in computer simulation.