Геймификация в преподавании арабского языка на продвинутом этапе обучения
This article describes the methods and techniques used in teaching Arabic language at an advanced stage for gamification (i.e. the integrated use of gaming technology) of educational process
Boosting motivation is a challenging task on the way of additional productivity, especially considering new generations Y and Z. In this paper we combine set of methods from process management, pedagogics and psychology to develop an interactive gamification process and test it for generations Y and Z currently studying in the leading Russian university. The efficiency of approach is demonstrated on several models and authors suggest ways how to implement them.
Gamification refers to the use of game elements and designs in non-game environments. As a result customers and employees involved stay more focused and motivated to accomplish the chosen goal. We explore customer engagement practices (gamification) of the Russian companies including application areas, funding and perceived efficiency of these initiatives and their shifts over time. Our analysis is based on two waves of data collection: 2015 and 2018, as the result we outline four groups of practices based on the scope of the gamification techniques used and variety of the business processes involved.
The European migrant crisis imposed a challenge to the scientific community to study migration processes, the adaptation of migrants and society to each other, as well as to develop the methodology of these processes. This process became a challenge for the social sphere of European states, which are interested in the speedy employment of migrants. The labor influx can have both positive and negative consequences for the economy of the host state. The study aims at distinguishing the socio-psychological factors of successful migrants’ adaptation. The methods of research include theoretical analysis, the method of expert evaluation, and factor analysis. The results confirmed the existing hypothesis that socio-psychological training should take several aspects into account during the work with a traumatic experience through the symbolic space, including a platform for the dialogue between the local population and migrants, linking the client with the meaning forming characteristics of individuals. The authors pay special attention to the prerequisites for adaptation and propose a psychological board game to form a symbolic transition space for cross-cultural dialogue and increase knowledge about the adaptation processes for migrants and the local population.
This article discusses the potentiality and risks of applying transmedia storytelling strategies in the realm of education. The empirical approach is used to analyze the experiential education project Robot Heart Stories, developed in 2011 in Canada and the United States. The theoretical framework focuses on the conceptualization of transmedia storytelling in the scope of education and the examination of the implications of gamification in this scenario. The methodological approach of the case study is based on the transmedia project design analytical model and applied to Robot Heart Stories to depict how the project was developed and demonstrate how transmedia strategies can potentially enhance education. The research findings point out that the transmedia strategies in the project placed the students in the center of the learning process and motivated them to learn. As the students were actual characters in the story, they had the opportunity to experience it, instead of just listening or reading it. The project nurtured skills, such as multimodal literacy, critical literacy, digital literacy, media literacy, visual literacy, information literacy, and game literacy, in addition to interpersonal communication skills and experiential learning.
In this article the author attempts to deal with labor relations in the postmodern era. Two important trends of postmodern labor are identified — gamification and kreativization. Under the new conditions labor is changing its meaning, material labor is increasingly inferior to intellectual one, the worker becomes more independent and free to choose. Intelligent cost of human on labor increasingly replace physical one, it is necessary to perceive, analyze and store more and more flows of information. Labor is no longer the basis for the production of goods, as it was in the industrial society, it is not the production of means to ensure the worker himself and his family, and now labor is one of the ways of pleasure and fulfillment
The collection includes articles by linguists from Russia, Uzbekistan, Algeria, Jordan. The papers discuss pressing issues of methodology of teaching Arabic language, as well as the theoretical questions of traditional Arabic grammatical theory and literature. A comparative analysis of the adopted Arabic vocabulary is presented. The collection may be useful for arabists, teachers, graduate students and all those interested in Arabic language, literature and methods of teaching of Arabic.