Characteristics of gamification as a method of adult education
The article presents the results of a theoretical analysis on the problem of gamification as a method of adult education. The topic of gamification is relevant for both children and adults, since the method of education is unique. The use of gamification in adult education is an underexplored field of scientific knowledge. The topic of using gamification in education has been actively developed over the past 10 years and during the pandemic the interest in this issue has significantly increased. As a result of the study the following characteristics of gamification as a method of teaching adults were identified: 1) the ability to train complex skills in an easy form; 2) the focus of a game on development of an individual, a specialist etc., and not only for pleasure; 3) the realized game is implicated into a real activity and reflects it; 4) the adult participants of a game are “well - motivated”, i.e. the process of the game is meaningful and participation is voluntary; 5) the result of the game is associated with the presence of positive mental states of its participants; 6) the method flexibility: gamification gives the possibility to get feedback, to diagnose a situation and weaken or strengthen the impact, to adjust the elements of a game to the situation with specific criteria, performance indicators; 7) adult participants have new interpersonal and business connections, new forms of relations.