Типология игр, используемых на занятиях по иностранному языку в неязыковом вузе
The collection of scientific articles includes reports of the participants of the conference «Language and culture in the modern world», which took place at the faculty of social sciences of the University «Prof. D-r Asen Zlatarov» in June 2012 in Burgas (Bulgaria). The papers are devoted to topical problems of linguistics and literary studies.
The article deals with the problems of motivating students for role play at lessons of English. Principle skills of interaction inside the group have been searched into. Team work is considered to be the core of this paper. Practical recommendations are given.
The aim of this research is to prove that role playshave become a cutting-edge method in developing cross-cultural communicative skillsand to facilitate the use of role plays for learning culture.
The article considers the conceptual approach of creating a set of development tools for active learning methods in a form of competency-based business-game studio. Competence-based business game is an information system, which aims to give a certain level of professional competence while implementing scenarios that are determined by business-process models of the domain. The structure of the gaming studio, suggests a set-theoretic representation of business-game design process. Business game can be represented as a cybernetic system with feedback, which contains both the object of management and the management system. The game is implemented as control and operating machines accordingly. For the construction of the operational machine it is proposed to use a knowledge model in the form of ontology. To represent the automate model it is proposed to use a model of managing business processes of an enterprise. A block diagram of the business-game design process is provided.
The main focus of the present article lies on the speech errors by students of English in the process of role playing. The article gives thorough analyses of external and internal factors that cause speech errors in role plays and offers some ways of preventing and correction the errors in the process of teaching English as a second language.