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Human Action Recognition for Boxing Training Simulator

P. 331-343.
Anton Broilovskiy, Makarov I.

Computer vision technologies are widely used in sports to control the quality of training. However, there are only a few approaches to recognizing the punches of a person engaged in boxing training. All existing approaches have used manual feature selection and trained on insufficient datasets. We introduce a new approach for recognizing actions in an untrimmed video based on three stages: removing frames without actions, action localization and action classification. Furthermore, we collected a sufficient dataset that contains five classes in total represented by more than 1000 punches in total. On each stage, we compared existing approaches and found the optimal model that allowed us to recognize actions in untrimmed videos with an accuracy 87%.

В книге

Под науч. редакцией: W. M. van der Aalst, V. Batagelj, D. I. Ignatov et al. Vol. 12602. Springer, 2021.