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News
October 8, 2026
HSE Experts Take Part in 23rd Annual Meeting of Valdai Discussion Club
The 23rd Annual Meeting of the Valdai Discussion Club was held from September 28 to October 1, 2026 under the theme ‘Responsibility for the Future: Limits of the Possible, or Limitless Possibilities?’ The forum brought together 120 experts from 40 countries, including representatives of China, the United States, India, Brazil, the United Kingdom, Germany, Egypt, Iran, and Japan.
October 7, 2026
‘Our Team Consists of True Leaders in Their Respective Academic Disciplines
The HSE International Centre of Decision Choice and Analysis studies a wide range of methods for analysing decision-making and possible scenarios for the development of natural, socio-economic, and political phenomena using various mathematical models. The application of advanced mathematical methods to forecasting helps to prevent negative outcomes and avoid erroneous decisions. The HSE News Service spoke to the centre’s director, Prof. Fuad Aleskerov, about its work.
October 6, 2026
International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod Brings Together Scientists from Russia and Serbia
The International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod’ was held at the Nizhny Novgorod House of Scientists from September 23 to 26. The event was organised by HSE University–Nizhny Novgorod and the Nizhny Novgorod House of Scientists, with the participation of Sberbank and the Institute of Physics Belgrade. The symposium was held for the second time: the first conference took place in 2025 and attracted considerable interest from the academic community.

 

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The Construction Of Competency-Based Business Game Operational Model

International Journal "Information Technologies & Knowledge". 2013. Vol. 7. No. 4. P. 303–313.
Vikentyeva O., Deryabin A. I., Shestakova L. V.

Professional staff competences may have a substantial impact on business efficiency and  performance. Therefore many modern companies train their personnel in order to develop a set of professional  competences. Hence a need in development of procedures for evaluation and development of competences  arises. Consequently it leads to a need of developing new software, which implements those procedures. This  article considers the conceptual approach to the design of ergatic competence development system elements.  The article explains the concept of competence-based business game (CBG), defining it as man-machine system  which allows to organize a flexible process of competence development. CBG includes technical and  organizational components. Technical component forms sets of transactions, which mean the player to develop a  certain level of competences. The organizational component is required to support player’s activity during the  game. Business game can be represented as a cybernetic system with feedback, which contains both the object  of management and the management system. The game is implemented as control and operating machines  accordingly. The implementation of technical component requires CBG to be divided into automate and  operational models. In order to construct organizational model system analysis and domain ontology construction  must be performed. Domain’s (company’s) business processes are represented in a form of oriented graph,  traversing of which allows to develop elementary competences. Companies producing the same commodity may  have different business processes. To construct competences that are applicable to similar organization, it is  necessary for the graph to be a unification of every business process path. It is also possible to build a graph  model of the educational management business process. This graph model must represent real management  business processes of an enterprise and must reflect the logic of competence development during the learning  process.

Research target: Education Computer Science
Priority areas: business informatics
Language: English
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Keywords: компетенцииontologyбизнес-процессделовая играcompetenciesbusiness-processactive learning methodsbusiness-gamecontrol automatoperating automatоперационный автоматуправляющий автоматонотология
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Added: April 29, 2026
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