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GraphiCon 2020 - Proceedings of the 30th International Conference on Computer Graphics and Machine Vision
The proceedings contain 142 papers. The topics discussed include: lighting simulation in 3D printing; identification and classification of color textures; a technology to synthesize 360-degree video based on regular dodecahedron in virtual environment systems; depth-aware arbitrary style transfer using instance normalization; physiological aspects of the user's immersion in the virtual reality environment on the example of creating a hardware-software complex for smell transmission; optimization of procedurally generated landscapes; a bidirectional scattering function reconstruction method based on optimization of microrelief heights distribution; the two-level semi-synchronous parallelization method for the caustic and indirect luminance calculation in realistic rendering; the backward photon mapping for the realistic image rendering; calculation of noise components for bidirectional path tracing with photon maps; high speed visualization in the JetOS aviation operating system using hardware acceleration; and simulation of quadcopter's complex spatial motion in virtual environment systems.