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September 22, 2026
Personal Interest in Doctoral Thesis Topic Most Important for Confidence in Successful Defence
A researcher at HSE University analysed data on 1,539 doctoral students from 161 Russian universities to identify which features of a thesis topic are associated with academic success and engagement. The most important factor was found to be personal interest in the research topic, which was associated with almost all key aspects of doctoral programme experience—from engaging with the academic supervisor to research activity and confidence about successfully defending the thesis. The findings have been published in Higher Education.
September 21, 2026
Researchers Develop Methodology to Assess the Quality of Legal Representation in Criminal Proceedings
Having a good defence attorney in criminal proceedings can largely determine whether a defendant retains their freedom, health and good name. Researchers at HSE University propose a method for predicting an attorney’s performance based on the outcomes of their previous cases. The methodology takes into account the severity of the charges, the complexity of the cases, and the most likely outcome, drawing on judicial statistics.
September 21, 2026
Algebra, Geometry, and AI: Russian and Vietnamese Mathematicians Discuss Current Research
A delegation of scientists from Hanoi visited the HSE Faculty of Computer Science and then took part in a Russian-Vietnamese conference in St Petersburg. The events were part of the three-year project ‘Flexibility and Computational Methods.’ Over the course of the project, the researchers have prepared joint publications and obtained new mathematical results.

 

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Трансформация медиакультуры: пастиш, симулякры и ремедиация во франшизах «Одни из нас» и «Киберпанк 2077»

Антиномии. 2023. № 3. С. 81–96.
Анисимов В. А.

The article attempts a critical philosophical analysis of the ways to reinvent the production of contemporary media culture on the example of two franchises, “The Last of Us” and “Cyberpunk 2077”. Modern media culture is a complex mechanism ensuring the transmission of various messages through the production and subsequent human consumption of media products. Douglas Kellner, following Jean Baudrillard, positions media culture as a spectacle for pleasure. In the digital space, media culture includes a number of mediums, such as video games, movies, music, etc. Since postmodernism is an integral part of modern capitalism, the production of media culture for profit involves the (re)invention of various media texts. Using philosophical vocabulary, the example of the franchises “The Last of Us” and “Cyberpunk 2077” show how such media culture products are created. Simulation, pastichization, and remediation become tools for the production of contemporary media text and thus refer to what has already been produced. The article presents an analysis of video games as a simulative space within the framework of the philosophical categories of Jean Baudrillard, Fredric Jameson, and Gilles Deleuze. The author also analyzes the genre component of franchises using the proposed by Fredric Jameson terminology of pastiche, and the developed by David Bolter and Richard Grusin concept of remediation. Within the “The Last of Us” franchise we can see that the transition from one medium to another, from a video game to a film, is an actively used way of copying media text. When such copying occurs, there is a loss of interactivity with the media text, which can negatively affect the consumer experience. In the “Cyberpunk 2077” franchise the same transition not only does not impair the consumer’s interaction with the media text but complements it by connecting the stories of two different mediums with each other. It is concluded that the analyzed franchises, having a similar base of production, diverge in terms of creativity, showcasing the potential approaches through which media culture products can undergo reimagining and reinvention.

Research target: Philosophy, Ethics, and Religious Studies Media and Communications
Language: Russian
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Keywords: медиакультурасимулякрсимуляциязомбипастишhorrorхорроркритический анализcritical analysissimulacrummedia cultureremediationремедиацияSimulationpastichecyberpunkzombieКиберпанк
Publication based on the results of:
Russia in the General World Order as a Problem of Intellectual Dialogue Between Russia and Europe (2023)
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