Teachers' Values and Social Competencies: Towards a Social Skills Modelling Definition
The aim of this review is to offer a coherent selection of previous findings related to the pivotal role of teachers at nurturing the moral acquisitions in their students. Four sections are dissecting evidence about teaching efficacy, teaching practice, value transmission and imitative learning. Through these elements, the possibilities of a successful intervention will be discussed and confronted with the unavoidable limitations and controversies.
This book offers a comparative analysis of value and identity changes in several post-Communist countries. In light of the tremendous economic, social and political changes in former communist states, the authors compare the values, attitudes and identities of different generations and cultural groups. Based on extensive empirical data, using quantitative and qualitative methods to study complex social identities, this book examines how intergenerational value and identity changes are linked to socio-economic and political development. Topics include the rise of nationalist sentiments, identity formation of ethnic and religious groups and minorities, youth identity formation and intergenerational value conflicts
The article examines the phenomenon of excessive online gaming, in particular, the massively multiplayer online role-playing games addiction (MMORPG addiction). The author distinguishes between two notions – dependence and excessive dedication. The article poses questions concerning the impact of excessive online gaming on social skills and intensity of communications between the gamers. Based on the foreign literature analysis the study describes such concepts as game, game addiction, gaming dedication, social capital, social skills, and intensity of communications between gamers. The paper also contains results of empirical study conducted among 479 users of multiplayer online games who took part in online survey. The authors use logic and simple linear regression in the study. The findings show that excessive online gaming has a bad effect on the intensiveness of communications; however, there is also a positive impact on social skills. These results differ from those obtained by foreign colleagues who record exceptionally negative effect of online gaming excess. The authors of the article review the desocializing effect of excessive online gaming and assume that it may be overestimated by other researchers.
Examined method formation of model's elements description makes possible to solve the problem of construction hierarchy of model's automatic perfomance in this application domain. System concept based on serial transition from the general to the particular, various gain size models is used the each phase is considered.
The study highlighted the role of family climate and value transmission in the well-being of youth. A positive psychological climate within a family (psychological closeness of youth with their mothers) was a strong predictor of the well-being of Russian youth in Latvia. The results indicated that the absolute value similarity scores of Russian youth with their Russian peers are the highest in all the higher-order values compared to value similarity of Russian youth with their mothers and Latvian peers. The positive relationship between the value similarity of Russian youth with Russian peers and psychological well-being of Russian youth was found only for similarity in self-enhancement values. The latter result is in line with the results of related research that showed that value congruence with the group of peers (this group might be seen as a reference group) contributes to life satisfaction (Khaptsova & Schwartz, 2016; Musiol & Boehnke, 2013). An additional conclusion from this study is that value transmission of ethnic minority youth serves not only as a tool for culture maintenance and well-being but also as a tool for acculturation at the individual, family, and group levels.
The distractive effects on attentional task performance in different paradigms are analyzed in this paper. I demonstrate how distractors may negatively affect (interference effect), positively (redundancy effect) or neutrally (null effect). Distractor effects described in literature are classified in accordance with their hypothetical source. The general rule of the theory is also introduced. It contains the formal prediction of the particular distractor effect, based on entropy and redundancy measures from the mathematical theory of communication (Shannon, 1948). Single- vs dual-process frameworks are considered for hypothetical mechanisms which underpin the distractor effects. Distractor profiles (DPs) are also introduced for the formalization and simple visualization of experimental data concerning the distractor effects. Typical shapes of DPs and their interpretations are discussed with examples from three frequently cited experiments. Finally, the paper introduces hierarchical hypothesis that states the level-fashion modulating interrelations between distractor effects of different classes.