Методология разработки программного обеспечения для устройств виртуальной и дополненной реальности
The application of the methodology based on Scrum / Agile for the development of software for virtual and augmented reality devices is considered. The basic methodology has been modified taking into account the specifics of the development and application of existing design patterns to virtual reality.
Creature questions of the mathematical, informational and programming support for the practice network community control are considered. Community mathematical model is proposed. This model utilization as basis for realization of the control system principal functions in the context of the participant interaction improvement and object community regions forming is considered.
The proposed training manual is designed to prepare undergraduate students in "Computer Science" and in "Computers, complexes, systems and networks." The manual is designed to prepare students principles of computer networks and technologies used in local area networks. The principles of the construction of computer networks and telecommunications systems interconnection model systems used for networks, data bases, organization channels of analog and digital communication lines via wired and wireless environments principles transmission control information, coding and data compression technology of modern local organizations networks (Ethernet, Token Ring, FDDI, Fast Ethernet, Gigabit Ethernet, 100VG-AnyLAN), network equipment LANs. The manual can be used by students to prepare for the performance of laboratory and practical work on the course "Computer Networks and Telecommunications", "Networking" and "Administering Network Systems".
A general description is given of software products designed for econometric studies. Software packages Microsoft Excel, Stadium, SPSS, and MATLAB are considered in detail.
Human communication is basically the exchange of information. How can this be realized? Each communicant proceeds from a subjective perception of an objective reality; however in order to exchange information relating to this reality communicants are obliged to coordinate their perceptions. Each of us entertains personal experiences based on individual impressions and associations. But communication presupposes the presence of a common experience and the possibility of the coordination of subjective perceptions. It is presumed that communicants share common experiences: this seems to be the natural premise of communication.
How is this possible? How can I be certain, for example, that my interlocutor understands the words in the same way I do? How can we correlate our understanding? It seems obvious that the necessary condition of communication is an agreement between the communicants. But how can this agreement be reached? Where is the initial point of the coordination of individual experience of different persons?
The present book deals with this and related questions. Special attention is given to the role of deixis in the process of communication and to the mechanisms of linguistic comprehension.
This volume presents new results in the study and optimization of information transmission models in telecommunication networks using different approaches, mainly based on theiries of queueing systems and queueing networks .
The paper provides a number of proposed draft operational guidelines for technology measurement and includes a number of tentative technology definitions to be used for statistical purposes, principles for identification and classification of potentially growing technology areas, suggestions on the survey strategies and indicators. These are the key components of an internationally harmonized framework for collecting and interpreting technology data that would need to be further developed through a broader consultation process. A summary of definitions of technology already available in OECD manuals and the stocktaking results are provided in the Annex section.