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## A nested family of k-total effective rewards for positional games

We consider Gillette’s two-person zero-sum stochastic games with perfect information. For each k∈N={0,1,…}k∈N={0,1,…} we introduce an effective reward function, called k-total. For k=0k=0 and 1 this function is known as mean payoff and total reward, respectively. We restrict our attention to the deterministic case. For all k, we prove the existence of a saddle point which can be realized by uniformly optimal pure stationary strategies. We also demonstrate that k-total reward games can be embedded into (k+1)(k+1)-total reward games.

For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for n×n win–lose–draw games (i.e. (−1,0,1) matrix games) nonzero probabilities smaller than n−O(n)are never needed. We also construct an explicit n×n win–lose game such that the unique optimal strategy uses a nonzero probability as small as n−Ω(n). This is done by constructing an explicit (−1,1)nonsingular n×n matrix, for which the inverse has only nonnegative entries and where some of the entries are of value nΩ(n).

A tropical (or min-plus) semiring is a set $\mathbb{Z}$ (or $\mathbb{Z \cup \{\infty\}}$) endowed with two operations: $\oplus$, which is just usual minimum, and $\odot$, which is usual addition. In tropical algebra a vector $x$ is a solution to a polynomial $g_1(x) \oplus g_2(x) \oplus \ldots \oplus g_k(x)$, where $g_i(x)$'s are tropical monomials, if the minimum in $\min_i(g_{i}(x))$ is attained at least twice. In min-plus algebra solutions of systems of equations of the form $g_1(x)\oplus \ldots \oplus g_k(x) = h_1(x)\oplus \ldots \oplus h_l(x)$ are studied. In this paper we consider computational problems related to tropical linear system. We show that the solvability problem (both over $\mathbb{Z}$ and $\mathbb{Z} \cup \{\infty\}$) and the problem of deciding the equivalence of two linear systems (both over $\mathbb{Z}$ and $\mathbb{Z} \cup \{\infty\}$) are equivalent under polynomial-time reductions to mean payoff games and are also equivalent to analogous problems in min-plus algebra. In particular, all these problems belong to $\mathsf{NP} \cap \mathsf{coNP}$. Thus, we provide a tight connection of computational aspects of tropical linear algebra with mean payoff games and min-plus linear algebra. On the other hand we show that computing the dimension of the solution space of a tropical linear system and of a min-plus linear system is $\mathsf{NP}$-complete.

Supposing that Player 1’s computational power is higher than that of Player 2, we give three examples of different kinds of public signal about the state of a two-person zero-sum game with symmetric incom- plete information on both sides (both players do not know the state of the game) where Player 1 due to his computational power learns the state of the game meanwhile it is impossible for Player 2. That is, the game with incomplete information on both sides becomes a game with incomplete information on the side of Player 2. Thus we demonstrate that information about the state of a game may appear not only due to a private signal but as a result of a public signal and asymmetric computational resources of players.

We consider random public signals on the state of two-person zero-sum game with incomplete information on both sides (both players do not know the state of the game). To learn the state, each player chooses a finite automaton which receives the public signal; the player only sees the output of the automaton chosen. Supposing that the size of automata available to Player 1 is essentially bigger than that available to Player 2, we give an example of public signal with random length of output strings where the posterior belief of Player 1 is the state and the posterior belief of Player 2 is close to his original belief. Thus, we demonstrate that asymmetric information about the state of a game may appear not only due to a private signal but as a result of a public signal and asymmetric computational resources of players.Besides, for a class of random signals with fixed length of output strings, we estimate the fraction of signals such that some automaton of given size may help Player 2 to significantly reestimate prior probability of the state. We show that this fraction is negligible if the size of automata of Player 2 is sufficiently smaller than length of output strings.

A model for organizing cargo transportation between two node stations connected by a railway line which contains a certain number of intermediate stations is considered. The movement of cargo is in one direction. Such a situation may occur, for example, if one of the node stations is located in a region which produce raw material for manufacturing industry located in another region, and there is another node station. The organization of freight traﬃc is performed by means of a number of technologies. These technologies determine the rules for taking on cargo at the initial node station, the rules of interaction between neighboring stations, as well as the rule of distribution of cargo to the ﬁnal node stations. The process of cargo transportation is followed by the set rule of control. For such a model, one must determine possible modes of cargo transportation and describe their properties. This model is described by a ﬁnite-dimensional system of diﬀerential equations with nonlocal linear restrictions. The class of the solution satisfying nonlocal linear restrictions is extremely narrow. It results in the need for the “correct” extension of solutions of a system of diﬀerential equations to a class of quasi-solutions having the distinctive feature of gaps in a countable number of points. It was possible numerically using the Runge–Kutta method of the fourth order to build these quasi-solutions and determine their rate of growth. Let us note that in the technical plan the main complexity consisted in obtaining quasi-solutions satisfying the nonlocal linear restrictions. Furthermore, we investigated the dependence of quasi-solutions and, in particular, sizes of gaps (jumps) of solutions on a number of parameters of the model characterizing a rule of control, technologies for transportation of cargo and intensity of giving of cargo on a node station.

Event logs collected by modern information and technical systems usually contain enough data for automated process models discovery. A variety of algorithms was developed for process models discovery, conformance checking, log to model alignment, comparison of process models, etc., nevertheless a quick analysis of ad-hoc selected parts of a journal still have not get a full-fledged implementation. This paper describes an ROLAP-based method of multidimensional event logs storage for process mining. The result of the analysis of the journal is visualized as directed graph representing the union of all possible event sequences, ranked by their occurrence probability. Our implementation allows the analyst to discover process models for sublogs defined by ad-hoc selection of criteria and value of occurrence probability

The geographic information system (GIS) is based on the first and only Russian Imperial Census of 1897 and the First All-Union Census of the Soviet Union of 1926. The GIS features vector data (shapefiles) of allprovinces of the two states. For the 1897 census, there is information about linguistic, religious, and social estate groups. The part based on the 1926 census features nationality. Both shapefiles include information on gender, rural and urban population. The GIS allows for producing any necessary maps for individual studies of the period which require the administrative boundaries and demographic information.

Existing approaches suggest that IT strategy should be a reflection of business strategy. However, actually organisations do not often follow business strategy even if it is formally declared. In these conditions, IT strategy can be viewed not as a plan, but as an organisational shared view on the role of information systems. This approach generally reflects only a top-down perspective of IT strategy. So, it can be supplemented by a strategic behaviour pattern (i.e., more or less standard response to a changes that is formed as result of previous experience) to implement bottom-up approach. Two components that can help to establish effective reaction regarding new initiatives in IT are proposed here: model of IT-related decision making, and efficiency measurement metric to estimate maturity of business processes and appropriate IT. Usage of proposed tools is demonstrated in practical cases.