Article
Digital Museum Transformation: From a Collection of Exhibits to a Gamut of Emotions
Today art museum is facing the challenge of adapting it’s mechanisms of keeping and presenting the works of art to spectators belonging to the communication society. Therefore, a museum gets more and more engaged in the process of digitalization using such newer technologies as internet of things, virtual reality, artificial intelligence, bid data design etc. The aims of a museum are currently shifting from traditional keeping the art pieces and studying them to—developing a scientific networks, announcing the highlights in social media and creating platforms which present digitalized pieces online allowing a viewer to collect the information through the web, moreover, an offline visit could be guided by a specified application customized to fit the necessitates of each user. An art institution today is supposed to be flexible and democratic enough to create an engaging, immersive area for a visitor to interact with, in other words, we argue that a museum armed with newer technologies is supposed not only a to secure and present the works of art but also to incorporate these pieces into the bigger flux of information, make them visible and important to viewers, to create the conditions for a lasting dialogue. We argue that this process involves not only the technical development of a museum, but also a new approach no narration of art history.
The primary purpose of this paper is to provide an overview of existing education solutions for IoT and develop proposals for their improvement. The study draws analysis of current conditions of the educational IoT sphere, a comparative analysis of educational products used for teaching of undergraduate students. With that the article describes the architecture of our own software and hardware platform for learning IOT. Moreover, this paper reviews methods and technical instruments employed to design software and hardware appliances.
In the contemporary world where social media became one of the key sources of information about offline reality, a rally can be performed without even leaving your house. That is why the discussion participants and the audience reflect on the problem of ‘authenticity' of the virtual reality and political actions it provides. The users ponder the question whether virtual activism is relevant, what conditions make virtual political action ‘real' and ‘accomplished', i.e. they try to define the status of virtual reality and the boundaries between the ‘real' and the ‘virtual', the ‘original idea' (in E. Goffman's words) and the ‘falsifi cation'. This reframing results in a redef inition of what activists, city inhabitants and lawenforcementbodies considerto be a ‘political action'. The article considers how the perceptions of social media activism change and to what conflicts those changes can lead.
7 - 8 April 2016 Department of Tourism and Special Programs of the State Hermitage Museum holds an annual round table "Museum and the problem of" cultural tourism "is proposed to discuss the problems of museum visitors, inter-museum projects, new special programs aimed at improving the museum tourism, the prospects of cooperation of museums. with tourism organizations, questions of the Russian Federation state program "Development of culture and tourism" on the years 2016-2020, and other issues related to the theme of the Round table.
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare.
This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more.
Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
Human communication is basically the exchange of information. How can this be realized? Each communicant proceeds from a subjective perception of an objective reality; however in order to exchange information relating to this reality communicants are obliged to coordinate their perceptions. Each of us entertains personal experiences based on individual impressions and associations. But communication presupposes the presence of a common experience and the possibility of the coordination of subjective perceptions. It is presumed that communicants share common experiences: this seems to be the natural premise of communication.
How is this possible? How can I be certain, for example, that my interlocutor understands the words in the same way I do? How can we correlate our understanding? It seems obvious that the necessary condition of communication is an agreement between the communicants. But how can this agreement be reached? Where is the initial point of the coordination of individual experience of different persons?
The present book deals with this and related questions. Special attention is given to the role of deixis in the process of communication and to the mechanisms of linguistic comprehension.
A model for organizing cargo transportation between two node stations connected by a railway line which contains a certain number of intermediate stations is considered. The movement of cargo is in one direction. Such a situation may occur, for example, if one of the node stations is located in a region which produce raw material for manufacturing industry located in another region, and there is another node station. The organization of freight traffic is performed by means of a number of technologies. These technologies determine the rules for taking on cargo at the initial node station, the rules of interaction between neighboring stations, as well as the rule of distribution of cargo to the final node stations. The process of cargo transportation is followed by the set rule of control. For such a model, one must determine possible modes of cargo transportation and describe their properties. This model is described by a finite-dimensional system of differential equations with nonlocal linear restrictions. The class of the solution satisfying nonlocal linear restrictions is extremely narrow. It results in the need for the “correct” extension of solutions of a system of differential equations to a class of quasi-solutions having the distinctive feature of gaps in a countable number of points. It was possible numerically using the Runge–Kutta method of the fourth order to build these quasi-solutions and determine their rate of growth. Let us note that in the technical plan the main complexity consisted in obtaining quasi-solutions satisfying the nonlocal linear restrictions. Furthermore, we investigated the dependence of quasi-solutions and, in particular, sizes of gaps (jumps) of solutions on a number of parameters of the model characterizing a rule of control, technologies for transportation of cargo and intensity of giving of cargo on a node station.
Generalized error-locating codes are discussed. An algorithm for calculation of the upper bound of the probability of erroneous decoding for known code parameters and the input error probability is given. Based on this algorithm, an algorithm for selection of the code parameters for a specified design and input and output error probabilities is constructed. The lower bound of the probability of erroneous decoding is given. Examples of the dependence of the probability of erroneous decoding on the input error probability are given and the behavior of the obtained curves is explained.
Event logs collected by modern information and technical systems usually contain enough data for automated process models discovery. A variety of algorithms was developed for process models discovery, conformance checking, log to model alignment, comparison of process models, etc., nevertheless a quick analysis of ad-hoc selected parts of a journal still have not get a full-fledged implementation. This paper describes an ROLAP-based method of multidimensional event logs storage for process mining. The result of the analysis of the journal is visualized as directed graph representing the union of all possible event sequences, ranked by their occurrence probability. Our implementation allows the analyst to discover process models for sublogs defined by ad-hoc selection of criteria and value of occurrence probability
I give the explicit formula for the (set-theoretical) system of Resultants of m+1 homogeneous polynomials in n+1 variables